cyberpunkmag.com

Which unused concept car would you wish for them to bring in 2.3?

I’m just thrilled we’re getting an update at all when my expectations were for there to be none.   submitted by   /u/EMPlRES [link]   [comments]

virtual food at airport

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My best screenshots of Cyberpunk 2077 (SPOILER for the base game and Phantom Libarty)

&#32; submitted by &#32; <a href="https://www.reddit.com/user/brunobadoco"> /u/brunobadoco </a> <br/> <span><a href="https://www.reddit.com/gallery/1m0pylf">[link]</a></span> &#32; <span><a href="https://www.reddit.com/r/cyberpunkgame/comments/1m0pylf/my_best_screenshots_of_cyberpunk_2077_spoiler_for/">[comments]</a></span>

macOS Version is being released on July 17th

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For the last year I've been working on a Hacker RPG (ImSim) with more realistic Hacking, Simulated Computers, Networking and Phones. Explanation in the description.

Hi, I&#39;ve been a software developer for 20 years and quit my job a year ago to work on this idea for a super flexible hacker RPG where you can do anything that should work with computers, networks and phone phreaking. I even created a new software architecture to make it work. The gif is a very very cut down version of my video explaining some of it and how you can install your own wireless router to steal stuff off a secure network. I have a full explanation here: https://youtu.be/jD-

Cool effects while at the MSG Sphere

&#32; submitted by &#32; /u/Agrocloud [link] &#32; [comments]

Netrunnig

I&#39;ve always thought it was an extremely fascinating concept and now that I&#39;m writing my own RPG I wanted to add it both as a class and as a mechanic. But here&#39;s a problem. Isn&#39;t it that I was being too influenced by the Cyberpunk Red manual? In theory, netrunning is a general cyberpunk genre concept, or am I wrong? (Like ICE) is that correct? I&#39;m infringing some copyright ? &#32; submitted by &#32; /u/Akira_Ven [link] &#32; [comments]

Best Game I’ve Played in a LONG time

This game is quite possibly in the top 5 of games I’ve ever played, the combat, story, and way the city feels so alive make the game so much fun to play. 4/10 difficulty so not super difficult just long took me longer than most to get the plat, damn near close to 160 hrs but that’s because I kept wanting to g to explore the city more… Adam Smasher on Very Hard during Don’t Fear the Reaper was probably one of the hardest things in the game but even then I think it took me swapping my weapon

Cyberpunk and Politics: Neon Dystopias, Power, and Resistance

&#32; submitted by &#32; <a href="https://www.reddit.com/user/nalaginrut"> /u/nalaginrut </a> <br/> <span><a href="https://www.gizvault.com/archives/cyberpunk-and-politics">[link]</a></span> &#32; <span><a href="https://www.reddit.com/r/Cyberpunk/comments/1m0ahsk/cyberpunk_and_politics_neon_dystopias_power_and/">[comments]</a></span>

Why EA and CD Projekt Red Are Nervous About AI – And Why Gamers Are Too

Studios are curious about AI — but terrified of losing your trust.

End-to-End CI/CD Focused Data Pipeline Project — Airflow, Spark, PostgreSQL, Docker, AWS

Github Repository For This Project:

🏗️ Real-World Build Variants, Environments & CI/CD for Flutter Projects

A comprehensive guide to managing multiple environments, build configurations, and automated deployment pipelines in Flutter applications.

GCP FinOps: Our Terraform Pipeline for Automated GCP Label Management

Automating GCP Project Labels with Terraform & GitLab CI/CD

Cyberpunk 2 officially enters pre-production

According to an earnings report released earlier today, CD Projekt Red (CDPR) is moving forward with the sequel to Cyberpunk 2077.

End-to-End DevOps Project on AWS using Terraform, Kubernetes, Jenkins (CI/CD), GitOps, ArgoCD with…

In this project, I built a complete end-to-end DevOps pipeline based on GitOps principles, with full automation, observability, and…

Cyberpunk 2077 Was a Disaster, But CDPR Did What Most Studios Never Do

Most developers would have walked away. CD Projekt Red didn’t. And that decision still matters.

Upcoming Cyberpunk 2077 update gets delayed

In a post published on X, developer CD Projekt Red announced Update 2.3 for Cyberpunk 2077 has been delayed.

The CDPR Co-CEO Said the Crunch ‘Wasn’t That Bad.’ The Devs Told a Very Different Story.

How CD Projekt Red’s leadership mishandled crunch culture during Cyberpunk 2077 and why that damage can’t be patched.

Unreal Witcher 4 Tech Demo Reaction

Buckle up, monster hunters, because CD Projekt Red just crashed the State of Unreal 2025 with a Witcher 4 tech demo that’s got us more…

José Javier Rodriguez sound design reel

5 different short clips showing an alternative sound design. Lies of P: Sound design involving found sounds, different samples and synths using physical modelling and different audio processing techniques.  Cyberpunk 2077 FPS: re-design all weapon sounds and UI sounds alongside environment and ambiance. Magic spell from Elden Ring´s video game: Sound design made using Vital and foley.  Another spell from Elden Ring´s video game, used Foley and different audio processing to achieve the desire