
Which unused concept car would you wish for them to bring in 2.3?
I’m just thrilled we’re getting an update at all when my expectations were for there to be none.   submitted by   /u/EMPlRES [link]   [comments]
I’m just thrilled we’re getting an update at all when my expectations were for there to be none.   submitted by   /u/EMPlRES [link]   [comments]
  submitted by   /u/helodie3 [link]   [comments]
  submitted by   <a href="https://www.reddit.com/user/brunobadoco"> /u/brunobadoco </a> <br/> <span><a href="https://www.reddit.com/gallery/1m0pylf">[link]</a></span>   <span><a href="https://www.reddit.com/r/cyberpunkgame/comments/1m0pylf/my_best_screenshots_of_cyberpunk_2077_spoiler_for/">[comments]</a></span>
  submitted by   /u/fari_ [link]   [comments]
Hi, I've been a software developer for 20 years and quit my job a year ago to work on this idea for a super flexible hacker RPG where you can do anything that should work with computers, networks and phone phreaking. I even created a new software architecture to make it work. The gif is a very very cut down version of my video explaining some of it and how you can install your own wireless router to steal stuff off a secure network. I have a full explanation here: https://youtu.be/jD-
  submitted by   /u/Agrocloud [link]   [comments]
I've always thought it was an extremely fascinating concept and now that I'm writing my own RPG I wanted to add it both as a class and as a mechanic. But here's a problem. Isn't it that I was being too influenced by the Cyberpunk Red manual? In theory, netrunning is a general cyberpunk genre concept, or am I wrong? (Like ICE) is that correct? I'm infringing some copyright ?   submitted by   /u/Akira_Ven [link]   [comments]
This game is quite possibly in the top 5 of games I’ve ever played, the combat, story, and way the city feels so alive make the game so much fun to play. 4/10 difficulty so not super difficult just long took me longer than most to get the plat, damn near close to 160 hrs but that’s because I kept wanting to g to explore the city more… Adam Smasher on Very Hard during Don’t Fear the Reaper was probably one of the hardest things in the game but even then I think it took me swapping my weapon
  submitted by   <a href="https://www.reddit.com/user/nalaginrut"> /u/nalaginrut </a> <br/> <span><a href="https://www.gizvault.com/archives/cyberpunk-and-politics">[link]</a></span>   <span><a href="https://www.reddit.com/r/Cyberpunk/comments/1m0ahsk/cyberpunk_and_politics_neon_dystopias_power_and/">[comments]</a></span>
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5 different short clips showing an alternative sound design. Lies of P: Sound design involving found sounds, different samples and synths using physical modelling and different audio processing techniques. Cyberpunk 2077 FPS: re-design all weapon sounds and UI sounds alongside environment and ambiance. Magic spell from Elden Ring´s video game: Sound design made using Vital and foley. Another spell from Elden Ring´s video game, used Foley and different audio processing to achieve the desire