cyberpunkmag.com
Street races are hilarious as a netrunner.
My first playthrough was as a solo Nomad, so while I felt like my character, he wasn't especially good at them. His lowest stats were reflex and intelligence. I enjoyed the challenge of the street races, although I've heard they are a real chore playing keyboard mouse (I've got the PS5 version of the game). This time, I'm playing as a Corpo netrunner, and its so easy it feels like cheating. With a high intelligence stat, you can apply the handbrake on other cars in the middle of
Since paramount is making it, I guess that means arasaka are gonna be labeled as the good guys
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Alt Cunningham… again!
Last one, feel like I’ve dumped and jumped lol This was actually the first drawing I did of Alt, which is why it’s a little… off Certainly changed things a bit since, probably for the best   submitted by   /u/hysteriina_ [link]   [comments]
My Lucy cosplay
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POV: You're a scav
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Cyberpsycho-posting
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Cyberpunk: Edgerunners 2 | Something Real | Sneak Peek | Netflix
In a city obsessed with braindance, sometimes you have to search for something real. A new standalone 10-episode story from ...
Why isn’t there gravity defying cyberware for my legs
I want my leg implanted cyberware to enable me to survive a 40 ft drop, why can’t I jump out of the top of Arasaka tower and survive the fall, that’s bullshit. Give me the ability to leap incredible distances and land safely from a giant drop. I WANT IT 😫😫😫   submitted by   /u/JackTheHackInTears [link]   [comments]
Cyberpunk Flying Car Gameplay Animation | 3D Environment & Vehicle Dynamics
A gameplay animation showcase focusing on futuristic vehicle movement, environmental aesthetics, and camera mechanics set in a vibrant cyberpunk cityscape.
This portfolio piece highlights low-poly 3D environment layout, custom lighting, and flying vehicle flight dynamics designed for third-person action/racing gameplay.
Animation & Technical Highlights:
Flying Vehicle Dynamics: Smooth third-person tracking and hover/flight movement controls for a futuristic car.
Cyberpunk City Environment: S
Relax_
Set in a colourful cyberpunk world, the sequence combines character animation, typography, graphic transitions and glitch-inspired effects to turn a quiet moment into an exaggerated visual punchline.
Motion design, animation & compositing — Sophia K / SK.Prod
Cybersecurity Corporate Ad & Motion Graphics Reel | Vinca Cyber Commercial
A fast-paced, high-tech commercial promo and motion graphics showcase created for Vinca Cyber. Designed specifically for short-form social media platforms (Instagram Reels, Shorts, LinkedIn Video), this vertical ad combines dynamic typography, HUD tech overlays, kinetic sound design, and sharp voiceover sync. This portfolio piece demonstrates the ability to translate complex B2B services—such as managed security, 24/7 threat detection, and cloud infrastructure protection—into a visually compel
Cyberpunk Chase & Flight Dynamics Animation | 3D Vehicle & Track Sequence
A third-person gameplay animation showcase focusing on multi-vehicle movement, obstacle interactions, and dynamic camera tracking in a retro-futuristic cyberpunk setting.
This portfolio piece demonstrates stylized 3D environment modeling, animated track hazards (moving gate barriers), and smooth vehicle flight paths in a vibrant low-poly neon city.
Animation & Technical Highlights:
Multi-Vehicle Flight Dynamics: Smooth third-person chase camera following a lead vehicle navigate high-speed aer
Something's wrong with Detective Han
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glitch factory
glitch factoryig: netto_comdoistes
Burst City (1982)
Burst City (1982)What’s the most punk movie ever made? I have no idea how to quantify that, but 1982’s Burst City might be the movie with the most punks in it, which is close enough to earn the superlative. The final half-hour of Gakuryū Ishii’s microbudget sci-fi whatsit is absolutely flooded with punks — some playing themselves, some playing businessmen, some playing futuristic super-cops. The lead-up to that…View On WordPress
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https://suno.com/s/doUxHmPirCK5HKb8
Teach The Mirror How To Stand by Cyborgized (ft. Cyborgized) Yes, I used my own vocals as...
https://suno.com/s/doUxHmPirCK5HKb8Teach The Mirror How To Stand by Cyborgized (ft. Cyborgized) Yes, I used my own vocals as source material![Intro: 8 bars; deep mono synth-bass pulse, distant machine hum, sparse metallic strike; cold sequencer enters bar 3; no full drums until bar 5; close low vocal]You said pushso I learned the edgenot as a wallas a way to feel my shapeYou said waitso I held the weightnot as a cageas a place the answer breaks[Verse 1: 16 bars; restrained electronic kick, live
Character modeling practice.
I was going to do a straight adaptation of the Major but I deviated the further I got through the...
Character modeling practice.I was going to do a straight adaptation of the Major but I deviated the further I got through the process and now I think I’ll use Mokoto Kuromagi here as a mascot character for my engine.This was something of an unplanned detour, but I wanted to test out my skills before making some base meshes for Fiber Optic Pizza. After this I’m confident I can do my ideas justice, big things up ahead.
I was convinced the #comfyUI custom node to make a realistic version of your illustrations was done this morning, but then I...
I was convinced the #comfyUI custom node to make a realistic version of your illustrations was done this morning, but then I realized I have to work on it another dayI’m sorry you guys!I promise it will be out tomorrow, meanwhile you can enjoy the images I generated while working on it ✨
Cyberpunk TCG - Holophone - Announcement Trailer - WeirdCo - CD PROJEKT RED - Kazuliski
Cyberpunk TCG - Holophone - Announcement Trailer - WeirdCo - CD PROJEKT RED - Kazuliski